Products Description | ||||||
Product Name | racing machine | Size | 275*210*238cm | |||
Place of Origin | Guangdong, China | Logo | Accept Customized Logo | |||
Voltage | 110v/220v | Power | 2000w | |||
Suitable For | Children's playgrounds, fec, arcades amusement center, doll houses, shopping malls, theme park,amusement park,pedestrian street and so on. | |||||
Operation | Coin acceptors, bill acceptors, card readers and QR code payment options | |||||
How To Play | 1. Riding operation - The player sits on the simulated saddle of the game machine and controls the speed of the horse by leaning forward and backward. - There be buttons or levers on both sides of the saddle for controlling the steering and acceleration of the horse. 2. Screen display - There are two screens in front of the game machine, showing different horse - racing scenes respectively. - The screens will display the horse - racing track, opponents, and various environmental elements, and the player needs to race on the virtual track. 3. Race mode - There be single - player mode and two - player battle mode. In the two -player battle mode, two players can race simultaneously, increasing interactivity and fun. - There be different tracks and difficulty levels in the game, and players can choose according to their preferences. | |||||
Product Features | 1. Visual effects - The game machine uses bright colors and cool lighting effects to attract players' attention. - The design of the horse - racing scenes on the screens is realistic, giving players an immersive feeling. 2. Interactive experience - The two -player battle mode increases the interactivity of the game, suitable for friends or family to play together. - The design of the simulated saddle and body operation allows players to experience the feeling of horse racing more realistically. 3. Entertainment - The game has a certain degree of competitiveness, and players can win the race through skills and strategies. - The variety of tracks and difficulty levels increases the play ability and durability of the game. |